So, this is a pretty easy expedition. If you're in normal, there's a chest on the broken 🤬 in the second area, then when you leave that area, to the right youll see an entryway to another area that has another chest and then the last hidden one is in the housing area, where there's enemies on both sides of the path. You can ignore the enemies on the side, but you'll have to fight to get the chest. All the fights are simple. On the 3 boss fight, just focus down the female bosses first since they are the casters. Make sure to place to bombs near the ships in the various shipyard areas and survive the waves. Isabella in the dog area is simple and the dogs are as well.
Biggest issues is the Empress at the end. You can tank through and heal it easy, but heals must be good at avoiding the blasts from the dragons that form around the pylons the Empress places. Used to be you had to destroy them as you fight the adds, but a good heals can just keep everyone alive easily.
Healers, recommend Sacred Ground, Divine Embrace for when people don't dodge/block waves and then the standard beacon/orb. Nothing special needed here.
So, this is a pretty easy expedition. If you're in normal, there's a chest on the broken 🤬 in the second area, then when you leave that area, to the right youll see an entryway to another area that has another chest and then the last hidden one is in the housing area, where there's enemies on both sides of the path. You can ignore the enemies on the side, but you'll have to fight to get the chest. All the fights are simple. On the 3 boss fight, just focus down the female bosses first since they are the casters. Make sure to place to bombs near the ships in the various shipyard areas and survive the waves. Isabella in the dog area is simple and the dogs are as well.
Biggest issues is the Empress at the end. You can tank through and heal it easy, but heals must be good at avoiding the blasts from the dragons that form around the pylons the Empress places. Used to be you had to destroy them as you fight the adds, but a good heals can just keep everyone alive easily.
Healers, recommend Sacred Ground, Divine Embrace for when people don't dodge/block waves and then the standard beacon/orb. Nothing special needed here.